After a short unannounced break of several months I am back again to tell you how to be a better person and what video games to play. Recently I spent about 80 (true) to 300 (false) hours with the Witcher 3. It’s a gigantic open world rpg carved out of the bones and draped in the blood of overworked Polish game developers or so the legend goes. ‘Was their sacrifice worth it?’ you ask. To which I say ‘Yes.’ But let me complain anyway. Continue reading “Review: The Witcher 3: Wild Hunt”
Impression: Assassin’s Creed IV Black Flag
I’ve done it. I’ve played the last Assassin’s Creed of my collection long enough (about 8 hours) for it to feel like a chore (again) and after I write these words I hope I’m done with the series for good. Hurray! Who would have thought that writing on a regular basis could feel like actual work? Continue reading “Impression: Assassin’s Creed IV Black Flag”
Impression: Assassin’s Creed III
To build your mountain of shame you cannot solely rely on bundle purchases and the forgetfulness of the elderly. You have to use any means necessary to pile up that shameful heap of untouched games. Let me introduce you to another effective way to add to your suffering, to increase the soul crushing guilt, to have your hopes and dreams violently ripped from your tiny game loving heart: free giveaways! To celebrate its 30th birthday and the 300th iteration of the same open-world game since 1947, Ubisoft gave away a bunch of games. Guess who showed up just in time like a fat monkey demanding its banana. It’s a game you don’t care for, you wouldn’t buy it on a 99% Steam sale, but yet as soon as they dangle that banana in front of your face, your monkey brain goes tilt and you click that download button like the entitled feeling primate that you are.
Review: Metal Gear Solid V: The Phantom Pain
‘Metal Gear Solid V: The Phantom Pain’ is an insane open-world stealth game and much more. It’s also incredible that despite its flaws it’s still such a great game. A weird combination of 80s action movie, bad writing and utter madness, enhanced by something that is either a great sense of humor or me being ignorant of Japanese culture. It’s also a very impractical game if you want to write a blog about video games because even by concentrating solely on the story missions it took me about 35 hours to finish it.
In ‘Metal Gear Solid V’ you play as Punished “Venom” Snake aka Big Boss. Most of the time you ride a horse called D-Horse through some versions of 1980s Afghanistan and Central Africa. You are the leader of the adorably named ‘Diamond Dogs’ band of mercenaries and besides managing your off-shore private army base, you mainly visit afore mentioned conflict zones and decide whether you sneakily sedate and extract or less sneakily shoot and kill everyone and anything you meet. Wild animals hate you. Continue reading “Review: Metal Gear Solid V: The Phantom Pain”
Impression: Assassin’s Creed Brotherhood
I never really understood the appeal of the ‘Assassin’s Creed’ series. The third person stick ’em all looked great at its release and the climbing animations in combination with the resulting view were astonishing. Then I realized that that’s basically all there is to it so I very soon tossed it onto the mountain of shame (it was actually just a very big pile back then) and because it happened in the dark ages I sold the disc, which saves me from having to talk about the first entry of the series any further. I can’t sell any of the other ‘Ass Creeds’ I bought. Damn you, digital distribution!
The series stayed very popular among the masses so I was wondering whether I might have misjudged it back then (because you can always trust the masses), or whether it just became a better game through it’s many incarnations. I read that ‘Assassin’s Creed Brotherhood’ was supposed to be among the better entries of the series so when I had the chance to grab it for cheap, I did. Damn you, curiosity! Continue reading “Impression: Assassin’s Creed Brotherhood”
Review: Tom Clancy’s Ghost Recon Wildlands
‘Tom Clancy’s Ghost Recon Wildlands’ lets you play as your favorite American superhuman who brings peace and stability to a third world country by killing a lot of brown skinned young men. I like that it’s 80s action movie old school in making drugs the excuse for your mass murdering instead of terrorism.
Racist stereotypes in computer games are nothing new (look at every Call of Duty game for example) and a solid part of pop culture (look at every Hollywood movie for example), but Ubisoft really have outdone themselves with Bolivia. More than half of Ubisoft’s Bolivia’s population are made up by wife-beater wearing young men armed to their teeth. The rest are corrupt police men and some clichéd indigenous civilians who can cost you your mission if you kill them by accident. Ubisoft want to make clear that they only support mass murder on the people that deserve it. It doesn’t help that everyone has the tendency to jump in front of your car.
Continue reading “Review: Tom Clancy’s Ghost Recon Wildlands”