I don’t know anything about this game, apart from it being an adventure game with a cyberpunk theme. After a decent pixel-art intro and some 80s synths, I end up looking at a bedroom, that reminds me very much of Zack McKracken’s, one of the first point and click adventures I ever played. This kind of thing is so overdone in indie games. While I understand that it’s convenient for developers to go with this art-style, nowadays it just feels lazy and boring to me. I’m done wallowing in nostalgia all the time – and that’s coming from a guy who is very much into 80s stuff.
After accidentally clicking on a newspaper article on my in-game laptop (‘lappy’), I end up reading a much too long chunk of text via an interface that’s not suited for long chunks of text. I can feel boredom creeping in immediately. I’m supposed to write an article on a pair of headphones (boy, this is getting exciting). I play some music on them and after I try to use them on ‘lappy’ with cyberpunk-youtube, the whole game crashes to my desktop. I’m not sure I’ll give this another try.
I gave it another try and it crashed again. So far this journey is much worse than I imagined. I found some workaround in the steam forums. Last try.
OK, so I got around the bug and I realized that this is not a point and click adventure. It’s an interactive story. So far the story goes like this: I’m a failing writer in a crappy apartment. One night a condescending robot with a child’s voice (ugh) breaks into my flat and bores me with never ending dialog. I feel a definitive vibe of preachiness and pseudo-philosophical twaddle. Put this on top of the overdone cyberpunk theme of ‘what’s consciousness?’ and you got something that I don’t want to spent any time with.
After the prologue the informs me doesn’t have an auto-save function and that I should save frequently. Why doesn’t it have an auto-save feature? Could I at least have the nostalgia wallowing without the inconvenience of yore?
This is not for me. I can safely mark ‘2064 Read Only Memories’ as ‘done’.