Review: Tacoma

Tacoma: random crap
There might have been an imbalance of random crap-…

Tacoma is boring. That is a shame because I really liked its predecessor Gone Home, which was the first walking simulator* I played and it opened my eyes to the great possibilities of the genre. Like most people my first thought was “I want this again, but on a space station.” Of course I had something dark and sinister in mind, not a display of an Utopian society, which is so colorful and diverse, that in its awkward political correctness an evil mega corporation seems out of place. Continue reading “Review: Tacoma”

Review: Prey

Prey: purpelish black blob attacks
Welcome to every enemy in ‘Prey’. This one has a purple tint. Hooray!

I promise I will be back to games I am surprised by and/or ashamed of owning, soon, but first let me tell you about ‘Prey’ (the new one). ‘Prey’ is another very recent game I threw upon the top of the mountain just to take it off again and I did so with great pleasure.

I bought the game on the following info: first person perspective, space station. People seemed to like it. As with ‘What Remains of Edith Finch‘ I read that the game is  best experienced without knowing too much about it beforehand and I now agree with that advice. If you thinking about playing ‘Prey’ and you get triggered by the same words as I do, you should probably stop reading and buy the game.

Continue reading “Review: Prey”

Impression: AI War: Fleet Command

AI War: Fleet Command: a scene of a space battle
I like the ship in the middle best.

Remember my last post? The one about Age of Empires II – HD Edition, where I told you, that right now I’m not in a situation where I want to spend hours upon hours in strategy games, because of life? A life I mainly want to spend playing hours upon hours of CRPGs I already put hours upon hours into when I was a teenager? Well, lucky me – next entry is ‘AI Wars: Fleet Command’ by Arcen Games, released in 2009. A deep, ultra complex, hardcore space RTS with a lot of text, and even more text. If a game offers you three different ways to execute a command in the first tutorial, you should be wary. After 45 minutes I was still stuck in the tutorials, and after I understood, that this is mainly a co-op endeavor, which wants to be played with other humans (boo!) I stopped trying to get into it. Which is a shame, because it felt like there’s a really good game hidden beneath all the samey looking buttons, boring menus and ‘practical’ graphics. This goes straight on the ‘when I am a pensioner’-pile.