Review: 80 Days

80 Days: A view of possible items for the journey
Now… will I take the rifle or the evening jacket?

Glorious! Discovering games like ’80 Days’ by inkle studios is one of the finest reasons to continue besting the mountain and brush up your 19th century English. Originally released in 2014 the game found it’s way to steam only at the end of 2015. I bought it a few months after release but it didn’t really get me hooked at the time. I am very happy, I gave it another go.

In ’80 Days’ I play Passepartout, valet to Phileas Fogg. Fogg has a wager going on that he’ll travel the Jules-Vernian 1872 steampunk version of the world in 80 days. As his loyal valet it’s my job to plan the route, organize transport and secure health and well-being of Fogg throughout the entire journey. Alas, in my first playthrough I missed the mark by two days and ended the journey in melancholy and with a heavily indebted Fogg. But what a journey it was! The story of the game is mainly told by text and the world map, but still it was an thrilling ride. I explored every city we visited via a short ‘Chose Your Own Adventure’-like episode, that often ended in a small Adventure itself. This way you discover new routes or new ways to fund your travels. Sometimes the decisions you make can end in utter disaster – Fogg and I brushed with death more than once during our trip. Sometimes events weighed heavily on our relationship, often it was a pleasant an interesting ride. The writing in ’80 Days’ is superb, and I hardly recommend the game to anyone just slightly interested in classic adventure stories.

80 Days: A view of the world map with London in the center
Start and finish of the journey

In my first try we visited 20 cities of over 160 available in the game. I can’t wait for my next journey, in which I will make sure to take another route. One that will keep me far away from the Cholera-ridden ports of Manila. That illness nearly cost us a week!

Go play ’80 Days’!