No five minutes into the game I am told to kill someone. What’s this? Another Alpha Protocol? Sadly no, Amnesia: The Dark Descent is a survival horror game, where you do the dying (if you decide to walk up to and hug the monster). It’s 1839, you’re Daniel and you awake in the East Prussian Castle of Brennenburg and, surprise, you memory is gone. You try to scrape it back together as you explore the badly lit castle, always making sure to pack enough oil and tinder so that you may not succumb to the darkness, which slowly drives you insane. Apart from East Prussia not being New England, it all feels very Lovecraftian, which is a good thing. It’s another of those games where, if it wasn’t me playing them, the person playing it might actually have great fun doing so. It still looks good (enough), it’s got a creepy, classic horror atmosphere and good sound design and it doesn’t annoy you with over-complex puzzles. It still does annoy you with puzzles though, that seem to be a notch above insulting Alan Wake-‘There are three buttons, please use the ones that got a green light above them’-level. For me, while not being nearly as exhausting as being hunted by a fantastic looking Alien, it’s just not fun hiding behind my oil lamp and running away from dark shadows. Over the years I’ve brought so much death and destruction to my virtual enemies, that now, being old and tired, I am too set in my ways to enjoy experiencing the other end of the stick. I wonder wether its sequel (the next game in line) might change my mind, and why the first steps of the mountain seem to be predominantly made from horror games.
Info: Amnesia: The Dark Descent, was developed by Frictional Games and released in 2010. You can get your uplifting horror adventure on Steam.