Impression: 7 Days to Die

7 Days to Die: a view of a candle burning beneath a window
A night in 7 Days to Die: Don’t listen to their moans, keep staring at the candle!

Finally, a game I actually played for a while – a while ago. A lot has changed since I last played the early access alpha version of ‘7 Days to Die’. The still not finished zombie survival sandbox game with the funny name has become a lot prettier since last I saw it and the interface has gotten a lot less clunky. There’s even a tutorial!
The improved graphics certainly add to the atmosphere and it makes me want to dive deeper into this game again, but I wouldn’t want to do it alone. While it’s certainly exciting to try to survive alone in the zombie infested wastelands, after a while it begs the question ‘What’s the point?’. Especially in those early nights, where you neither have enough resources to travel safely at night (those pants made of grass don’t give me confidence), nor to use them for crafting stuff at some safe place (I already used all my grass for pants), it can get rather boring. While you can craft sleeping bags and beds, they only act as a spawning point in case you die. You can’t use them to advance the game time. The game just feels as if it would preferably be played as a multiplayer experience.

I will probably revisit this game (when it’s done?), but I already spent enough time here to kick it from the mountain.

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